Geometry: source interpretation and HDR/EXR/PNG export are equirectangular 360° × 180° only, with an exact 2:1 master map.
Radiance: bitmap RGB is linearized before processing; Radiance .hdr and OpenEXR .exr are decoded as scene-linear radiance. ACES-style tone mapping is used only for on-screen preview. HDR exports use RGBE; EXR exports use linear HALF RGB.
Lighting Test: the preview evaluates the environment on chrome and diffuse test spheres plus a neutral ground surface so directionality, reflections, color cast, and headroom can be inspected before export.